Hey I played this and was SO SURPRISED!! You have such an amazing alpha build, I almost quit the game before discovering the other 90 percent of the game LOL. While I did experience some bugs especially during the timed events and a screenshot crash LOL, the game is so good, wonderful writing, you balance Miro's charm and humor so well with his terrifying side too! AND THE CGS oh my I couldn't believe this was an alpha! I played until I finished the "gallery" and every option I could but I'm sure I might've missed something due to the bugs? But either way sorry for the long message, great game and I hope to see more! Good luck!
Fajne! I enjoyed the game and I'm looking forward to what comes next!
It was better than what I was expecting. Also, I was shocked by how many scenes and option branches there are. I kept finding new ones right after I thought I saw everything. Good luck finishing all of this, it looks like a ton of work o_o.
I like the scene with the computer, it was pretty funny and Miro slides into the view in a very cute way. I really like the silly details in the background art as well.
The english translation was not very good unfortunately, I feel like I missed some context in a few moments because of it.
Other than that, it seems like your testers did not do a perfect job because I found a bunch of bugs :P
I even spotted one on the same second I launched the game - the application shows up as "{color=#ffe526}That guy pisses me off{/color}".
Clicking on the quick time event options doesn't work if clicked before the bar animation reaches 50%. (I hate scripting those bars as well, my own are sometimes bugged too but in a different way…)
A fragment of an image disappears while the kitty site is shown. (in the eng ver at least)
There were also a few untranslated sentences (but not many), though I haven’t noted down where they were. And sentences where the shake effect is used, lose random letters.
Plot-wise, I don’t really have much to suggest - you should just focus on writing out your own ideas, my only suggestion would be to consider making Miro tell MC that they could go to his house to get some metal wires or something similar, to retrieve the phone. (or say that he would call someone to get help to get it while they come to his house) Instead of making him try to calm MC down. Personally I would be too panicked to leave it like that and follow a stranger home right after. But I thought that the idea of dropping it into the drain was very smart and cool.
And I'd also advice to focus on just a few ideas at once, because if the game keeps having thousands of options, you risk overwhelming yourself and getting a burnout. While I liked most of the options they were, I wished that there could be a little less variation, but more focus on the best scenes instead. But yeah, good job! Cool game, surprisingly long as well.
← Return to visual novel
Comments
Log in with itch.io to leave a comment.
Так! я едва ли заночила прохождение и побежала писать отзыв.
Ну чо тут сказать, это... ну божественно!!история, оформление, главный антагонист, стиль рисовки, музыка - ???идеально???
(Возможные спойлеры)
А отсылка на "Boyfriend to death" в деталях образа и поведения Миро и шкал жизни и рассудка?!
Написано действительно реалистично. Музыка невероятно атмосферная и подходящая, особенно от Vessel *cheff`s kiss*.
Успехов автору в дальнейшем творчестве и создании подобных шедевров <3
попробуйте назвать гг Стрейд и получите отсылку классную
Хахах именно
Watched a playthrough of this game! Its super cool, hopefully one day you can make it acessable to mac too!
Fajne! I enjoyed the game and I'm looking forward to what comes next!
It was better than what I was expecting. Also, I was shocked by how many scenes and option branches there are. I kept finding new ones right after I thought I saw everything. Good luck finishing all of this, it looks like a ton of work o_o.
I like the scene with the computer, it was pretty funny and Miro slides into the view in a very cute way. I really like the silly details in the background art as well.
The english translation was not very good unfortunately, I feel like I missed some context in a few moments because of it.
Other than that, it seems like your testers did not do a perfect job because I found a bunch of bugs :P I even spotted one on the same second I launched the game - the application shows up as "{color=#ffe526}That guy pisses me off{/color}". Clicking on the quick time event options doesn't work if clicked before the bar animation reaches 50%. (I hate scripting those bars as well, my own are sometimes bugged too but in a different way…)
A fragment of an image disappears while the kitty site is shown. (in the eng ver at least)
There were also a few untranslated sentences (but not many), though I haven’t noted down where they were.
And sentences where the shake effect is used, lose random letters.
Plot-wise, I don’t really have much to suggest - you should just focus on writing out your own ideas, my only suggestion would be to consider making Miro tell MC that they could go to his house to get some metal wires or something similar, to retrieve the phone. (or say that he would call someone to get help to get it while they come to his house) Instead of making him try to calm MC down. Personally I would be too panicked to leave it like that and follow a stranger home right after. But I thought that the idea of dropping it into the drain was very smart and cool. And I'd also advice to focus on just a few ideas at once, because if the game keeps having thousands of options, you risk overwhelming yourself and getting a burnout. While I liked most of the options they were, I wished that there could be a little less variation, but more focus on the best scenes instead.
But yeah, good job! Cool game, surprisingly long as well.
Can't wait to see what comes next. Great work! Love the artstyle <3